Mulberry, Arkansas, US
1) Wolf Pen Recreation Area to Redding Campground (12 miles)
||II+ (for normal flows)
Multiple access points as Hwy 215 parallels the river, including Little Mulberry, High Bank,
Byrd's Adventure Center and others.
This section contains one of the better playspots along the Mulberry. The following is info on
this spot from Zen Boulden:
Byrd's Adventure Center is now providing a limited amount of park-and-play access to Whoop &
Holler (on a trial basis) for $3 per vehicle. In order for this new access to be maintained, ALL
users must register at Byrd's Adventure Center BEFORE entering the gate at Whispering Pines
(there are several private landowners here and trespassing has become an issue). As long as all
park-and-play users register and comply with a few simple guidelines the access will remain
Here's a summary of Whoop & Holler as it relates to the USGS Mulberry River gauge:
Over 8' (advanced paddlers only / fun factor = 7) Giant surfing waves throughout the rapid and a
trashy but forgiving hole at the bottom (the entire patio rock is submerged at this level). There
are several powerful eddies that can be used to attain parts of the rapid. The river is strong
and care must be used to avoid being pushed into the trees immediately below the rapid. Spins and
blunts are possible on the (mostly green) waves, with unintendos at their peak in the hole at the
bottom. The rapid becomes hazardous above 10'.
7' to 8' (advanced / fun factor = 6) Medium-sized waves that are best suited for front and back
surfing. BIG enders are possible at the patio hole (the patio rock is partially uncovered at this
level and the strainer below becomes less of a problem). This is the transitional phase for Whoop
& Holler and it usually lasts a few hours (the rodeo hole is forming but washed out).
6' to 7' (intermediate / fun factor = 10) Whoop & Holler becomes Loop & Helix! One of
Arkansas' premium rodeo spots emerges as a breaking wave on river left, just above the rapids
midpoint. This wave is surprisingly retentive and has an excellent elevator eddy along the left
shore. Huge air and linked moves are possible. The hole is fairly deep and allows even
medium-sized playboats to get vertical. Although still pushy, the entire rapid is safe and there
is no longer a hole or strainer hazard at the bottom. Splats can be done across the face of patio
5' to 6' (intermediate / fun factor = 9) Blunts and spins are the ticket in the rodeo spot.
Cartwheels are possible but require refinement because the feature is becoming shallow (move high
on the foam pile for best results) and loops are almost impossible below 6'. Despite the
feature's small size, it demands skill and finesse or it will spit you out. This is the optimum
level for skill development. There's also an excellent eddy line for stern squirts and cartwheels
at the bottom next to the patio rock.
4' to 5' (intermediate / fun factor = 8) Spins, blasts, back surfs and blunts are the name of the
game in the rodeo spot. While shallow, this is a fun and challenging level. A few other playable
features take shape in the rapid. Wave wheels are especially fun on the way to the bottom
3' to 4' (all paddlers / fun factor = 7) The rodeo spot gets smaller and very shallow, but its
still good for spins and a few other moves. The elevator eddy on river left becomes virtually
non-existent, but the eddy line at the bottom is still perfect for stern squirts and
Below 3' (all paddlers / fun factor = ?) As the level tapers down to 2' there are a few tiny
waves that can be experimented with. This is a good level for new paddlers to give surfing a try.
Even at levels below 2' the rapid has something to offer.
StreamTeam Status: Not Verified
Last Updated: 2009-09-23 13:40:44