Deschutes - 08. River Rim Park to Farewell Bend Park


Deschutes, Oregon, US

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08. River Rim Park to Farewell Bend Park (Meadowcamp)

Usual Difficulty III-IV+ (for normal flows)
Length 3 Miles

Photo#882480


Photo of Nate Lobas by Janaya Wetzell taken 08/15/13

Gauge Information

Name Range Difficulty Updated Level
Deschutes At Benham Falls
dream-168 1600 - 2300 cfs III-IV+ 20h44m 725 cfs (too low)


River Description

River Description:
  The Meadowcamp section is an excellent class IV to IV+ run, within the Bend city limits, that flows all summer.  When everything else is dry, you'll find prime levels, and locals running laps on this in town run.  The run is only about 2.5 miles long and has a very easy shuttle, so it sets up really well for multiple laps.  
  There are numerous hazards on this run, mostly due to the abrasive lava rock that forms the river bed.  This run should only be attempted by experienced class IV paddlers, and it is very helpful to follow someone down your first time.  The Deschutes is managed for irrigation, so Meadowcamp has reliable flows of 1700- 2200cfs from early May through early September.  Above 2000 is when it really gets good.  At these flows, it is quite pushy and the first half of the run is very continuous.   Many paddlers coming from other areas of Oregon find this section to be significantly faster and pushier than what they are used to.
  If you run the standard lines, Meadowcamp really isn't very difficult for experienced class IV boaters.  However, it offers tons of challenging eddies to make the run more difficult and interesting for better paddlers, especially in a playboat.  If Meadowcamp isn't exciting enough for you, you can put in a few miles upstream and run Lava, which is sure to get the adrenaline going for even the best boaters.
 
Meadowcamp is also the venue for an annual downriver race.  
 
   There is a Bend Whitewater group on facebook that serves as the main shceduling tool.  If you are a local looking to step up to this run, or are an out of town boater passing through Bend, this group is an easy way to find people to paddle with.  There are multiple people running Meadowcamp every day in the summer.
 
Here is a great write up from Nate Pfeifer's excellent Wheels and Water Blog.  http://wheelsandwater.blogspot.com/2014/07/meadow-camp-deschutes-river-or-62814.html
Meadowcamp Video:  https://vimeo.com/69122682
 
 
Put in:
  The traditional put in was the Meadowcamp picnic area off of century drive.  In recent years, paddlers have begun putting in at River Rim park instead.  This put in cuts out 2 miles of class II and starts you off right above the first significant rapid.  Using the River Rim put in also makes multiple laps incredibly convenient.
 
Takeout:
  We take out at a little park at the corner of Ashwood and Cedarwood, just upstream from the Bill Healy Bridge.
 

StreamTeam Status: Not Verified
Last Updated: 2015-07-07 15:41:37

Editors


Rapid Summary

Mile Rapid Name Class Features (Legend)
0.2PlaytimeIVPhoto
0.6DammitIV+Photo
0.7The PipeIV+Photo
1.2AmazingIVPhoto
1.6MariolandIII+Photo
2.2100 PercentIVPhoto

Rapid Descriptions

Playtime (Class IV, Mile 0.2)

Last ledge in Playtime

Last ledge in Playtime
Photo by Trevor Lyden taken 05/08/13 @ 1975 cfs

PLAYTIME is a long rapid with excellent eddy hopping to get you ready for the action downstream.  There are 3 distinct drops in this rapid.  As you approach a horizon line, go for an S turn move on the far left around the two center holes, or go down the right.  If you take the right line, be aware there is a pretty nasty sieve over there.  The water does not push into it, but I have seen one paddler end up in there.  Luckily, he was upright, but it still took a few minutes for him to get himself out.The second drop can be run center or left, and there are several fun eddys and moves to try.  The final ledge in playtime is a riverwide hole.  Either run the easy tongue on the right, or boof next to the rock on the left.  Either way, make sure to catch an eddy on the left, because Dammit is just downstream.



Dammit (Class IV+, Mile 0.6)

Photo#882461

Photo of James Engum by Matt Deacon taken 08/11/12

DAMMIT is the biggest rapid on the run and lies about 50 yards below the last hole in Playtime.  A diversion Dam on the right diverts water into a canal.  The canal intake is a major hazard that has caused several close calls in the past.  Scout left or portage right.  Dammit starts with a river wide four foot pourover, followed by a fast slide.  Boof either edge of the middle chute.  After the slide, its best to catch the large eddy on the left to set up for the bottom half of the rapid, the Pipe.



The Pipe (Class IV+, Mile 0.7)

Photo#882489

Photo of marlow stanton and dustin briedwell by Trevor Lyden taken 06/30/13 @ 1750 cfs

In the bottom half of Dammit, a pipe shoots water back into the river on river right.  The pipe creates a large diagonal wave that pushes toward a catcher's mitt on the left, referred to by local boaters as "the room of doom".  The room of doom is really just the bottom of an eddy.  Its not fun to be in there upside down, but I have watched several boaters swim in there without any major issues.  The line on the pipe is to drive across the diagonal right where the water from the pipe hits the river.  It can be a tricky move the first couple times.  If you do end up in the room, just go with it and paddle back to the top of the eddy.  The ferry out is intimidating, but if you just take a couple good strokes and sit on your downstream edge, it is surprisingly smooth.



Amazing (Class IV, Mile 1.2)

Photo#882480

Photo of Nate Lobas by Janaya Wetzell taken 08/15/13

After Dammit, is about half a mile of read and run class III.  When the river takes a dramatic turn to the right, you have arrived at AMAZING.  Start by sliding over the left edge of a log that spans the entire right channel.  Run the lead in down the middle, and then move right as the river speeds up and turns the corner to the right.  There are multiple lines through the main ledge.  It is a powerful but not really retentive hole.  Anywhere but left is fine.



Marioland (Class III+, Mile 1.6)

Photo#882491

Photo by dave Eveland taken 09/11/13

After Amazing, the river slows up, with a couple easy Class III- rapids before you get to MARIOLAND.  This rapid is created by a massive log jam.  At flows over 1800, marioland is pretty straightforward.  At lower flows, it's really manky.  The line stays the same at all flows.  Enter center, and find a route down the far right.  There is also a far left line that may be runnable depending on the flow and the current wood situation.  There isn't really a way to check, so stick to the right line unless you know for sure the left line is clear.  When the channels come back together, there is a short section of class III+ read and run with lots of eddys and a few good boof spots.  A half mile of class II brings you to the final rapid of the Meadowcamp run.



100 Percent (Class IV, Mile 2.2)

Photo#882429

Photo by Matt Deacon taken 08/05/12

ONE HUNDRED PERCENT is a great rapid that can be recognized by a cliff on the right and an obvious horizon line.  Drive left to right over the diagonal wave at the entry and hold on as you careen down through a slalom of boulders and holes.  There is a large hole on the right at the bottom of the rapid that can be avoided on the left, or boofed on the far right.   This hole isn't sticky until the level gets above 2,000cfs, but there is a barely submerged rock about 10 feet downstream of it, and if you flip here, the saying goes, you will hit your head 100% of the time.

  After the hole, there is a somewhat manky class II/III run out that makes swims on this rapid very unpleasant.

  A short flatwater float brings you to the takeout on the right.




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