Whitewater, South Carolina, US
Base of Upper Falls to Lake Jocassee
||II-V+ (for normal flows)
Whitewater FallsPhoto by Mark Hammock taken 05/23/03 @ medium
Half of this run is unrunnable and half is flatwater. There are two very short stretches of
interest. The general progression of the run is as follows:
400 foot waterfall
Quarter mile of steep huge boulder gardens that make the Upper West Prong look small
Mile and a half of flatwater
100 yards of fun low water hike and huck right up to the lip of...
Lower Whitewater Falls - 200 feet
One long toxawayesque slide that MIGHT be runnable, a few jumbles, then...
Moondance Falls, unrunnable series of cascades totalling over 100 feet.
One class 5 boulder jumble right into Lake Jocassee.
I will note that the lower gorge from below Lower Whitewater Falls to the lake is incredibly walled
in and should be scouted thoroughly before committing. There is not an absolute way in yet and
portaging Moondance Falls may or may NOT be possible. Go in real low to scope it, reallizing you
will likely be doing it all for one narrow slide and a boof or two. 90% of this gorge is likely to
The hike and huck stretch immediately above the gorge is fun and not super difficult, but going in
there with any water or recent rains is a BAD idea. The last drop ends in a 10 foot long pool
immediately above Lower Whitewater Falls, which is a 60 foot entrance slide off 100 feet of
vertical reconnecting on a shelf with several more bone crushing claps over 80 more vertical feet,
before landing on a big pile of rocks. Instadeath!
Use your brain and don't get too greedy for a view of the falls, the rocks are slick and this is a
true no mistake environment if there is one in the SE. That said, if you are tired of Triple Falls
and there aint no water, this can be a rewarding afternoon well spent.
The drops progress as follows:
Teacups: A sliding
into a nice little 3 foot boof
right above the big one. No brainers.
Hot and ready: A nice off vertical 28 foot falls
piton potential for the off-line boater. Head center right off the middle of the
and keep your weight forward, as you are likely to reconnect right when hitting the
bottom. Fast and fun. Spots to avoid are far right and far left.
Curtain Call: A fun slide above the lip of Lower Whitewater Falls. Two lines, one is far right
, the fastest,
but center there is a tech line to try for the pothole boof of about 8 feet. Either way, don't miss the eddy
The other whitewater stretch is the breakdown of Upper Whitewater Falls. This quarter mile stretch
drops around 600 feet/mile and is super sick. Maybe a slightly cleaner Garden of the Gods if you
will. The boofs are 12 footers, with class 5 approaches and washouts. Not many eddies. Big hike in
for little return. Why weren't you on Thompson or the normal Whitewater Run might be a good
question at the takeout at Bad Creek. But to each his own.
Logistics: To run the gnar-gnar to flatwater upper part, hike down the foothills trail from 281 on
river right through the falls overlook area down to the base, then bushwack up to the top of the
rapids, take out at the musterground bridge or foothills trail bridge, hike 1/2 mile back to Bad
Creek parking area.
Logistics: To do the dry days hike and huck, park at Bad Creek access, hike 1/2 mile down
musterground road, put on at the bridge, careful to dial the level as bone dry before blinding the
goods around the corner. Below here who knows. Do your homework!
StreamTeam Status: Not Verified
Last Updated: 2007-07-04 05:55:32