Range | Water Level | Difficulty | Comment |
0 - 120 cfs |
extremely Low-somewhat Low |
II-III |
Bang and scrape (too low to call whitewater). |
120 - 160 cfs |
somewhat Low-barely Low |
I(II) |
Bang and scrape (boat abuse) desperation minimums. Minor play *may* be possible in two main drops. |
160 - 240 cfs |
barely runnable-med runnable |
II |
Reasonable (slightly scrapey) flows for whitewater boaters with beginner-to-intermediate skills. Hike the entire reach to check for strainers&deadfall. |
240 - 350 cfs |
med runnable-a bit pushy runnable |
II-III |
Good flow for usual, technical run. Suitable for strong intermediate whitewater boaters, after walking full reach to check for hangers, strainers, and deadfall |
350 - 500 cfs |
a bit pushy runnable-high runnable |
III+ |
Very pushy technical flush. Strong intermediate to advanced whitewater boaters, after walking full reach to check for hangers, strainers, and deadfall. |
500 - 700 cfs |
somewhat High-somewhat High |
III+ |
Wild ride! Very pushy. Experienced whitewater boaters only, and only after walking the full reach to check for hangers, strainers, and deadfall. |
700 -9999 cfs |
somewhat High-extremely High |
III+(IV) |
Freight train rush. Experts only (if even they want it!), and only after walking the full reach to check for hangers, strainers, and deadfall. |