Deschutes
08. Meadow Picnic Area to Farewell Bend Park(Meadowcamp)
| Difficulty | IV |
| Length | 4.3 mi |
| Avg Gradient | n/a |
| Gauge | Deschutes River at Benham Falls, or |
| Flow Rate as of 7 hours | 1470 cfsrunnable |
| Reach Info Last Updated | May 23, 2024 |
River Description
Flow Update 2022: Over the past few years, flows have become far less reliable. Meadowcamp is now too low for most of the summer. Flows above 1800, which used to be the summertime average, are now almost unheard of. It's runnable starting at about 1475, and starts getting good above 1600. The higher the better.
This run, known locally as Meadowcamp, is an excellent class IV to IV+ run, within the Bend city limits, that flows all summer. When everything else is dry, you'll find prime levels, and locals running laps on this in-town run. Putting in at the Deschutes National Forest Meadow Day Use Area on river left, the river starts with a 2 mile of warm-up before you pass River Rim Park.
Those who don't mind avoiding the warm-up and want to put in right at the start of the class IV whitewater, put in at River Rim Park on river right. This popular alternative known as 'Short Camp' includes 2.5 miles of the best whitewater and has an easy shuttle that sets you up for multiple laps.
The run has numerous hazards, mostly due to the abrasive lava rock that forms the river bed. This run should only be attempted by experienced class IV paddlers, and it is very helpful to follow someone down your first time. The Deschutes is managed for irrigation, so Meadowcamp has reliable flows of 1700- 2200 cfs from early May through early September. Above 2000 cfs is when it really gets good. At these flows, it is quite pushy and the sequence that includes Playtime, Dammit, and Pipe is very continuous. Many paddlers coming from other areas of Oregon find this section to be significantly faster and pushier than what they are used to.
If you run the standard lines, Meadowcamp really isn't very difficult for experienced class IV boaters. However, it offers tons of challenging eddies to make the run more difficult and interesting for better paddlers, especially in a playboat. If Meadowcamp isn't exciting enough for you, you can put in a few mil
...River Features
Meadow Day Use Area Put In
This is the upper put-in for the run for those who desire a couple miles of warm up.
River Rim Park
River Rim Park is the preferred access for quick runs that take in all the significant whitewater. It is located at river mile 171.4.
Playtime
Playtime is a long rapid with excellent eddy hopping to get you ready for the action downstream. The rapid is located at rive mile 171.2. The rapid consists of 3 distinct drops. As you approach a horizon line, go for an S-turn move on the far left around the two center holes, or go down the right. If you take the right line, be aware of a pretty nasty sieve over there. The water does not push into it, but paddlers have ended up there (in one recent case the paddler was upright, but it still took a few minutes for him to get himself out). The second drop can be run center or left, and there are several fun eddies and moves to try. The final ledge in playtime is a riverwide hole. Either run the easy tongue on the right, or boof next to the rock on the left. Either way, make sure to catch an eddy on the left, because Dammit is just downstream.
Dammit
Dammit is the biggest rapid on the run and lies about 50 yards below the last hole in Playtime. This rapid is located at river mile 170.95. Here a diversion dam on the right diverts water into a canal. The canal intake is a major hazard that has caused several close calls in the past. Scout left or portage right. Dammit starts with a river wide four-foot pourover, followed by a fast slide. Boof either edge of the middle chute. After the slide, it's best to catch the large eddy on the left to set up for the bottom half of the rapid, the Pipe.
The Pipe
In the bottom half of Dammit, a The Pipe shoots water back into the river on river right. The Pipe creates a large diagonal wave that pushes toward a catcher's mitt on the left, referred to by local boaters as 'the room of doom'. The room of doom is really just the bottom of an eddy. It's not fun to be in there upside down, but swims have happened without any major issues. The line on the pipe is to drive right across the diagonal where the water from the pipe hits the river. It can be a tricky move the first couple times. If you do end up in the room, just go with it and paddle back to the top of the eddy. The ferry out is intimidating, but if you just take a couple good strokes and sit on your downstream edge, it is surprisingly smooth. This rapid is located at river mile 170.9,
Amazing
After Dammit, is about half a mile of read and run class III. When the river takes a dramatic turn to the right, you have arrived at Amazing. Start by sliding over the left edge of a log that spans the entire right channel. Run the lead in down the middle, and then move right as the river speeds up and turns the corner to the right. Multiple lines are available through the main ledge. It is a powerful but not really retentive hole. Anywhere but left is fine. This rapid is located at river mile 170.6.
Marioland
After Amazing, the river slows up, with a couple easy Class III- rapids before you get to Marioland. This rapid is located is located at river mile 170.2. Marioland is created by a massive log jam. At flows over 1800, Marioland is pretty straightforward. At lower flows, it's really manky. The line stays the same at all flows. Enter center, and find a route down the far right. A far left line is also an option that may be runnable depending on the flow and the current wood situation. There isn't really a way to check, so stick to the right line unless you know for sure the left line is clear. When the channels come back together, a short section of class III+ read-and-run follows with lots of eddies and a few good boof spots. A half mile of class II brings you to the final rapid of the Meadowcamp run.
100 Percent
One Hundred Percent is a great rapid that can be recognized by a cliff on the right and an obvious horizon line. It is located at river mile 169.7. Drive left to right over the diagonal wave at the entry and hold on as you careen down through a slalom of boulders and holes. A large hole on the right at the bottom of the rapid can be avoided on the left, or boofed on the far right. This hole isn't sticky until the level gets above 2,000cfs, but there is a barely submerged rock about 10 feet downstream of it, and if you flip here, the saying goes, you will hit your head 100% of the time. After the hole, somewhat manky class II/III run out follows making swims on this rapid very unpleasant. A short flatwater float brings you to the takeout on the right.
Farewell Bend Park Take Out
The take-out is located in a neighborhood with limited parking along Cedarwood Road. A public trail provides access to the river. Consolidate vehicles and be respectful of those living adjacent to this access point.
Trip Reports
Log in to add a reportA few photos from a short hike up along river right from the take-out.
Dammit Rapid at 2000 cfs
This is the eddy directly across from the Pipe
If you don't edge properly, it is easy to get swallowed by the seam behind the Pipe
Marioland
Looking back up Dammit from the Room of Doom eddy. The pipe is just outside the frame on the left.
1st drop of Playtime
Amazing
Dave Eveland making the pipe move in Dammit.