Blackwater

1. Below Blackwater Falls to North Fork Confluence(Upper Blackwater)

Reach banner
DifficultyV+
Length2.5 mi
Avg Gradient241 fpm
Permitsign in inside the front entrance of Blackwater Falls Lodge up the road from the put in. Call in when your off the water or leaving the park.
Reach Info Last UpdatedMay 9, 2019

River Description

Attention Blackwater River Paddlers

All Blackwater Paddlers:

DO NOT PUT IN AT THE BRIDGE!!!! Blackwater Falls is off-limits.

3 paddlers have died on the Upper B as of 2012

The State Park has made it MANDATORY to sign in at the state park lodge past the put in. They will be writing tickets to all kayakers who do not sign in at the state park lodge. You can call  304-259-5216 to sign out.

Further considerations are that the community, Tucker County, is considering passing legislation so that any persons requiring the assistance of S&R response will be responsible for the cost of the effort. The state park reportedly would have to resort to 'drastic actions,' if faced with more fatal incidents and extractions in the future. There have been several, and most were from out of state

The state park is  receiving pressure from local government, S&R, and other organizations to eliminate access to the canyon. They consider this river a liability. Don't even joke about running the falls. Be on your best behavior at the Put in! No drinking!

All paddlers utilizing the Upper Blackwater River in West Virginia should make sure to register with the Blackwater Falls State Park before decending into the gorge. You can sign in for multiple laps. Currently boaters should register at the Lodge.  Please take the few minutes it takes to register so that the Park has a record of river users and can better respond to emergencies. PLEASE provide an emergency contact (boaters OK) and working phone numbers.

In addition, paddlers should alert the Park staff to any situations that they witness or take part in on the river that could cause concern among park staff or visitors. Examples include significant accidents, lost boats, injuries, and paddlers hiking out of the gorge.

...

River Features

Puke

Class: V+Distance: 0 mi
Portage
Hazard
Puke

DO NOT put in at the Bridge!!!  And please don't put in via the Blackwater Falls boardwalk overlook on river right. After working your way down the steep trail to the putin on river left, make sure you take a look at the first rapid, Phil's or 100 Yard Dash. You'll probably gaze upstream at some point to see the off-limits 60' Blackwater Falls, a burly slide called Rollin' The Bones, and just above the put in - a horrendous looking drop on the river right side called Puke. Here the river falls off an 8-10-foot ledge into a sieve. The sieve is not quite large to fit the whole flow of the river, so some water bubbles up and over the sieve rock (which creates an extra 3-foot drop). It has been run (including by the ZoneDogg and Diablito) but it is not recommended. At higher flows, the river left side of this rapid goes through a very difficult and tight but slightly less heinous drop than Puke called the Notch. again, not recommended.

Phil's (100 Yard Dash)

Class: VDistance: 0.1 mi (approx.)
Phil's (100 Yard Dash)

4 part rapid begins with a sloping 6-foot ledge into a roostertail pushing into the right wall and pouring off a 3-foot ledge. Most people catch the 1st eddy on the right at the bottom of the first sloping ledge and ferry out in front of the wall. This works, except that it is tricky to peel out of the eddy due to a submerged rock. You can also run it direct down the first ledge (just to the right of the roostertail), then drag your left blade. Either way, you don't want to go straight down the middle of the first drop and piton, or get worked in the first hole. From here, fight the boils and continue over a juicy diagonal 4-foot ledge. I boof far right into a swirly eddy.  Immediately it narrows and goes through a narrow drop that is best run left of center with right angle to avoid an undercut on the left. The next 50 yards are fast and technical with small ledges and moves leading into the Upper Blackwater Rodeo Hole. This hole is at the very bottom of the rapid and would probably be a great hole in a rodeo boat (it can get a creek boat vertical). But, rodeo sucks anyways, you're here to run the shit. If this dosen't seem fun to you, then put your boat on your shoulder and hike back up to the road because it dosen't get easier

Z Falls

Class: IV+Distance: 0.4 mi (approx.)
Rapid
Z Falls

Soon, you will reach Z Falls, which is recognized by a pool above a good horizon line. Go to the left of the triangle rock at the top and boof off a 6-8-foot ledge. After landing, I zig zag around some small drops with grabby holes in the center. Some are boofable, but generally your looking for green tongues. The rapids remain steep with lots of cool boofs and slots for the next 1/4 mile.

3 boofs right

Class: IV+Distance: 0.6 mi (approx.)
Rapid
3 boofs right

The rapids remain bouldery with lots of cool boofs for the next 1/4 mile. Soon after Z-Falls is 3 Boofs Right. Starts with Sik Slot on river right, then stay right because there is a gigantic sieve on river left. Soon after are more classic class 4+ boogie rapids like Diving Board

Goldilocks (Chopper's Undercut)

Class: IV+Distance: 0.8 mi (approx.)
Hazard
Goldilocks (Chopper's Undercut)

After a particularly fun rapid that requires dodging offset holes comes Goldilocks. this rapid kinda resembles Pin Cushin on the Green Narrows. a 1 foot ledge leads into a junky drop. the move is to boof and turn your boat 90 degrees to the left, then immediately angle back to the right to avoid Chopper's undercut. the following rapid leads directly into Tomko Falls

Tomko Falls

Class: VDistance: 0.9 mi (approx.)
Hazard
Waterfall / Large Drop
Tomko Falls

Tomko is the steepest rapid on the Upper Blackwater and definitely one of the most fun. It is broken into two parts. The top ledge can be run right or left of center. The most common line is to boof off the top 8-foot ledge on the right or left and then catch a big eddy on the right. You can also boof the left side of this drop and hit the direct line through a slot on the extreme left  but this tends to filter you towards an inconveniently placed boulder right above the second drop.

From the eddy on river right, paddle upstream and ferry out in front of the inconvenient boulder and into a micro eddy on the left. The second part of this rapid is another 8-foot boof located left of center. From the micro eddy I head downstream with right angle towards the boof and, at the last second, take a wicked boof stroke to get a SIK launch. As you fall, there will be spray flying up underneath you, but I have never landed on any rock coming off this boof so I don't worry about the spray. A junky runout drop carries you into an eddy on the left. Do not bomb over the next horizon line. At higher levels; its difficult to ferry upstream to the normal line, but there is also a Center line (the big splat line) that can be done with hard left angle to avoid catastrophe, and also, at high water, a narrow slot move far far right out of the eddy that tends to collect wood. wherever you land, eddy out and don't go left (huge sieve).

Shock to the System

Class: VDistance: 1 mi (approx.)
Hazard
Shock to the System

The next rapid is run right into a ledge hole, leading into Shock to the System. Here, the river necks down and pours over a slope into a 6-8-foot ledge with a vicious hole at the bottom. At lower flows (below 250 cfs), you can go right down the middle and punch/jump the hole. As the run gets higher, you may pay a severe penalty if you attempt to punch the hole. At most flows, the best idea is to start in the river right eddy and run middle to left, pointed to the left, boofing the left side of the hole with a right stroke. This is a finesse move (isn't everything??) but it will prevent a nasty beatdown in the hole, which you should not swim out of, as the pool moves quickly into the next rapid.

Sticky Fingers

Class: V+Distance: 1.05 mi (approx.)
Access Point
Portage
Hazard
Sticky Fingers

Now you've reached Sticky Fingers, one of the most dangerous rapids on the river. Below Shock, run the sloping ledge on the right into an eddy and get out on the right and have a look. Most paddlers walk this rapid and with good reason. This was the location of the first fatality on the Upper B. The absolute worst thing you could do is to drift through the slot in the center right next to the big triangle rock. This is called 'A Matter of Time'. It drops you out above a massive sieve than can swallow a boat and paddler whole. An easy way to sneak at decent flow is to gorilla walk yourself through the far far river right slot at the top of the rapid with a little bit of left angle, then drop your bow sharply to the right. You will land right next to the outflow of the seive. Or, portage on the right. If you decide to run this rapid, the best line is to ferry out to an eddy against the left bank. From here, peel out and punch an irregular shaped hole, being sure not to get pushed right. You boof through a small narrow slot in the center very close to a large toilet bowl sieve. The far left is also pretty junky, but its better than the alternative. This is a very scary rapid!!

Pinball

Class: VDistance: 1.1 mi (approx.)
Hazard
Pinball

The next rapid, Pinball, is a steep, trashy rock pile. Half of the flow goes far right and drops off into a sieve. You don't want to go here. The best way to run this rapid is to run far left and stay all the way left until the last chute that falls off to the right. Avoid any temptation to take any of the chutes that drop off to the right early (they are rather pinny). However some paddlers avoid the pinball slots by catching an eddy on river left and ferrying over to the right in front of a nasty looking pin rock. Done well - this is the cleanest line and it drops you in an eddy. Sound confusing? Scout it while you are portaging Sticky Fingers.  Immediately and with no break, there is another horizon line. This can be run down a double drop on the left or a 5 foot boof in the center.

Angle Left or Piton

Class: VDistance: 1.15 mi (approx.)
Portage
Hazard
Angle Left or Piton

Now  the river pools up behind a pile of boulders. This is Angle Left or Piton, or Kerplunge.  Here, the river narrows and drops off a sloped 6-foot ledge into a stiff hole with an overhanging boulder. At high water, there is a sneak on the far right through a very narrow slot. Take this if you have any doubts, it sets you up for a safe approach to Flatliner. Or, you can portage both drops on the left. The Main line is to get in the main current, angle slightly left of the giant square boulder and take a strong late boof down the sloper. This should launch you out clear of the hole. If your too far left at the top you will scrape over a shelf lose your speed. If you blow it, you might get backendered or surfed but do not swim. there are some funky boils and micro eddies in the run out. work your way over to the big eddy on river right above Flatliner

Flatliner Falls

Class: VDistance: 1.2 mi (approx.)
Portage
Hazard
Flatliner Falls

The river winds to the right quickly through some small holes that lead to Flatliner Falls. Two paddlers have died here 18 months apart. This is a simple 4 foot ledge that should be run in the center. Not on the left.  Much of the water is channelized on the left, where it falls onto a shallow pin  rock under the ledge. There have been numerous close calls here and 2 fatalities, despite the fact that this is the most notorious pin spot on the river. Starting from the river right eddy is probably best. Stay in the center, on top of the thin current flowing over the smooth slab. Go off the tip of the center of the convex shaped ledge. Most of the water is falling off to the left--to a deadly undercut. Don't be on the left. There will be a square boulder on the bottom right next to where you should land. Don't go left!!!

Click here for a description, with photos, courtesy of JB Seay.

No Man's Land

Class: IVDistance: 1.4 mi (approx.)
Rapid
No Man's Land

The Blackwater chills out somewhat for most of the next mile. The river has some wide shallow stretches of  fun mank separating more steep, challenging boulder drops that are very fun and complex but beware some can sneak up on you. 200 yards below Flatliner, Shay's Run enters via a cascade on river left, and the long rapid that follows has some of the best boofs on the run. 1/4 mile later, Pendleton Run comes in on the right, coming off the mountain in a beautiful (unrunnable) cascade. This section is sometimes called ' No Man's Land' as there are few named rapids

Hanging Gardens, Moguls

Class: IV+Distance: 1.6 mi (approx.)
Hazard
Hanging Gardens, Moguls

A  rapid of note in this section after Pendleton is the Hanging Gardens or ' U-turn'. There is a small pool on the left and a big cliff visible downstream on river right. The line is to go just right of a pillow at the top, then eddy out behind a large boulder and use it to ferry over to river right. Punch the hole to avoid the undercuts at the bottom.  At higher levels or if there's wood you can run straight down the right the whole way.

The next rapid after a big pool is the classic Mogul Field.  It starts off with a sweet 5-foot boof, then a series of offset pillows and shelves. After that is ' Right Left Right' and ' Little West Prong'

Landslide (Mumina Humida)

Class: VDistance: 1.9 mi (approx.)
Hazard
Landslide (Mumina Humida)

As you near the North Fork (you will be able to see the cut in the mountain where the North Fork comes in), you will come to a large congested boulder garden. This is ' Landslide' or ' Maze' but Blackwater Don Smith called this rapid Mumina Humida.. Wood is often a problem here, and picking the correct channel is crucial, as there are a lot of ugly sieves. The safe line is to enter through the hallway on river left, stay straight and scrape off a shallow drop.  The river funnels down a little chute into another boulder garden. The right side lands on a sieve rockpile, but there are sweet boofs in the center and down the left. These drop you onto a long, shallow, bumpy fun slide, that used to have a big boulder sitting midstream that has rolled away.

Turncoat (Nerves)

Class: VDistance: 2.1 mi (approx.)
Hazard
Waterfall / Large Drop
Turncoat (Nerves)

It is at this point that you confront My Nerves Are Shot And I Can't Take It Anymore! This is a long series of bedrock slides starting with the infamous sieve rapid called Turncoat. There is a sneak on far river left for those who don't like having to make tough choices. If you stay in the main channel you should catch an eddy on river right. Turncoat appears as a horizon line broken up by boulders. the far far right tunnel slot has been run but it attracts wood. the right of center line is dangerous because much of the water falls into a pothole in the center. The popular line- Bungee Jump is to ferry accross to the far  left and boof into a shallow pool with only a small eddy before the rest of ' Nerves'

My Nerves Are Shot And I Can't Take It Anymore

Class: VDistance: 2.2 mi (approx.)
Hazard
My Nerves Are Shot And I Can't Take It Anymore

It is at this point that you confront My Nerves Are Shot And I Can't Take It Anymore! This is a long series of bedrock slides starting with the infamous sieve rapid called Turncoat. There is a sneak on far river left for those who don't like having to make tough choices. If you stay in the main channel you should catch an eddy on river right. Turncoat appears as a horizon line broken up by boulders. the far far right tunnel slot has been run but it attracts wood. the right of center line is dangerous because much of the water falls into a pothole in the center. The popular line- Bungee Jump is to ferry accross to the far  left and boof into a shallow pool with only a small eddy before the rest of ' Nerves'

Immediately below Turncoat, The first slide of Nerves is simple and straightforward on the right, but this leads directly into the second slide which is the crux. This slide is steeper than the first with diagonals pushing to the left. much of the water falls off the left side of the shelf about halfway down. You don't want to drop off to the left too early because you fall into a seam. You don't want to paddle straight off the end of the shelf because this will land you into a really nasty hole against the right wall. Try to be aware of where you are in the rapid, find the 2nd and 3rd diagonals that drop off the far corner of the shelf and hit the sweet spot, skipping into the eddy.

The third slide looks Intimidating; the current slams into an undercut cliff on the right that is nasty but mostly out of play unless you are swimming. Most people run down the center, boof the hole and ride the huge pillow coming off the cliff. It can also be snuck on the far left. Immediately below- head far left and line up a sweet 6 foot boof that is Drop #4 of Nerves. This could be run down the center at low water too. The 5th part is a simple slide that can be run anywhere. At high water these ledges form huge holes, some can be snuck or portaged on the left.

Nostalgia

Class: VDistance: 2.4 mi (approx.)
Take Out
Hazard
Nostalgia

After a big pool, you reach a junky drop.  Avoid the temptation to hit a boof at the top of this rapid on the right. There are several horrible sieves on the right side waiting below you if you blow it and some ugly rocks all around the boof rock. Run left of center down a jumble, or make an S-turn from center to left.

Afterwards, there is one more noteworthy rapid that collects wood before the take out. the right line is fairly simple and leads up to a shallow 4 foot boof. The left line requires you to punch a hole and angle right to avoid a big sieve on the left bank. Historically there was another rapid called Tightness just before the confluence. Instead, you will see an ugly truck sized boulder perched midstream reminding you of the shifty nature of this riverbed

Yuck! well that concludes the Upper Blackwater. Eddy out right at the North Fork,  hike out and run the Upper again, or continue on down the Lower B to Hendricks.

Confluence Take Out Parking

Distance: 2.45 mi
Take Out

Take out at the confluence and hike up to the rail trail and upstream along the NF to your car. Or paddle to Hendricks.


No trip reports yet.