Teter Creek, West Virginia, US
|Usual Difficulty||IV (for normal flows)|
|Max Gradient||120 fpm|
|TYGART VALLEY RIVER AT PHILIPPI, WV|
|usgs-03054500||2500 - 3500 cfs||IV||00h37m||4890 cfs (too high)|
Run is class II (III) from Nestorville to Rt 92 (2 miles), Class III Rt 92 to Moatsville, Class IV Moatsville to confluence with Tygart. Upper section nicely runnable when Moats bridge rapid looks slightly high. The rapid of note in middle section is recognized by 20 ft square rock block middle of creek. Nasty pourover bottom center. Start right, move diagonal to left above the hole and end up bottom left.
Bridge rapid is a sweet III/IV tumbledown easily scouted from bridge. Lower section Class IV rapid of note (suckpop) can be hazardous and can be scouted from island in creek. The rapid has wood at times and is located next after long shallow slide. Be very comfortable with this if thinking about Laurel (confluences 2 1/2 miles upstream of Teeter confluence). Emergency exit (steep) at the top of slide rapid, river left and climb up hill. Eliminates last 3 rapids.
Teeter Creek has 2 distinct sections. From Nestorville on Rt 92 to the bridge in Moatsville is primarily a Class II run with one Class III about 1/8 of a mile above the bridge. This rapid is best run on diagonal from right to left to avoid the ragged pourover and hole in the bottom middle and recognized by the 15 sq ft block of rock visible from upstream. The rapid above the bridge is tight, technical Class III/IV depending on level. When there are no clean chutes thru here without going all the way left the creek is too low.
Below the bridge the run tilts downhill at 120 fpm or so for 2/3 mile to the Tygart confluence. This section contains solid Class III/IV action commencing with several winding rapids. These top drops have good eddies and are easily boat-scouted.
Halfway down this lower section, when you can see a house up high on the left, you'll arrive at a large boulder blockin up the creek. The left is full of heavy, tight slalom drops. The right a quick sweep around the boulder and thru a tricky diagonal trying to kick you into the boulder. Eddy full river-left after passing behind the boulder to set up 50-yard slide rapid. The right gets more water and will be the only option unless the creek is fairly high.
This slide will end in a pool and the island coming up marks Suckpop. Scout from the island. The right side is only runnable in high water, if then. The left contains 2 sticky holes that complicate the route to a drop split by a boulder. Maybe 10 feet separates the holes, then 10 feet to the split so maintaining speed and alignment for the drop is tough and tricky. No speed in the drop means suck then pop. I like to run it just off the left bank and boof the tilted rock on bottom left. Below this are a couple of easy class III drops down to the confluence.